![]() ![]() Click 'Done' Next, click to 'Add Action' again. Select 'Explosion' then 'OK' Enter Values for: Layer 1. I tried to convert it so that that objects are spawned in front of the player (z-axis) but I didn't quite achieve what I intended for. Select 'Monster' then 'Next' Scroll down a bit, then select 'Spawn another object' then 'Next' In the window next to 'Object' click click to choose. I have this spawning script which I got from researching the net and ran into the issue the script is written where the tiles moving under the player rather than player running forward. Or more specifically, because is a turn based 3D game, I want to generate this object next to a character, and when the turn passes, spawn the same object next to another different character. I will use this script to spawn any game objects which are not static with code. We going to do this in a script called SceneSpawner. My version of the endless runner is where the player moves along the z-axis while tiles spawning in-front of the player. I have an object that is always in the same place that is located in the scene, and instead I'm trying to spawn this object next to another movable character. We now need to look at creating a spawner script which will initially spawn a bunch of enemies randomly at a random position. Hi all I am developing an endless runner game and need help on solving an issue. ![]()
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